All-Purpose Tool PriceĪll-purpose tools come in 3 different rarities, which means this item is a suitable reward at just about any tier of play. This isn’t the case for artificers, who can attune up to six magic items by the time they reach 18th level. Typically, players have to be choosy about what magic items they will attune to maximize their build’s performance. The all-purpose tool can not only help outpace a weapon but can also boost damage further by providing access to potent combat cantrips listed in the previous section. Fortunately, even artificer builds that are meant to use a weapon, like Battle Smiths, are most of the time better off just using cantrips for damage. As it’s specified that you must be holding the tool to benefit from the spellcasting boost, builds that want to wield a weapon and a shield will find it difficult to juggle the all-purpose tool when it comes time to cast a spell. The bonus to spellcasting and extra cantrip is useful and effective for any artificer build, but will certainly favor spellcaster builds over martial builds. You can also magically summon an artisan’s tool using The Right Tool For the Job ability at 3rd level which will give you the tool you need for your subclass. Because the most costly tool is the alchemist’s supplies at 50 gp, it stands to reason that you can go buy any tool you need for your particular task. In terms of transforming into any artisan’s tool, there really is no “best” tool to always have your all-purpose tool set as. That said, if you’re playing in a campaign with lots of downtime, you might want to read up on the Tool Proficiencies section of Xanathar’s Guide to Everything, as it provides plenty of ways to use your tools. Beyond thieves’ tools, which fall outside of what the all-purpose tool can transform into, tools aren’t particularly important, and being able to switch between them won’t matter much in your day-to-day. Unfortunately, while being the primary function of the all-purpose tool, its ability to change between tools is relatively underpowered in 5e. That said, it does take an action to use, so you’ll need to pop this before combat or risk wasting a turn. You can only learn the cantrip for 8 hours at a time, and can only pick a new cantrip after a long rest, so it could make sense to hold off and see what your day has in store before choosing using this ability. Fighting undead? Chill touch. Want to debuff your enemies? Vicious mockery. The flat bonus to spellcasting is hard to come by and a useful permanent bonus to one of your core class features and the extra cantrip can serve a large number of rolls. Is the All-Purpose Tool a Good Magic Item?įor a class that’s specifically focused on magic items, the all-purpose tool is one of the best out there for artificers. It’s worth it to mention that this item can only be attuned by an artificer, which makes sense because it focuses solely on artificer class features. You can also use the tool to learn a cantrip from any class list for 8 hours, which is a secondary, yet incredibly useful ability. The tool comes in 3 rarities, which provide an increasing bonus tied to how hard the item is to find: Regardless of which tool you make it, the all-purpose tool provides a bonus to spell attack rolls and spell saving throw DCs for your artificer spells. When attuned, you can use an action to transform the all-purpose tool into any artisan’s tool found in the Player’s Handbook, this includes: The all-purpose tool is said to appear as a simple screwdriver but can magically transform into any artisan’s tool in the Player’s Handbook, making it more of a magical swiss army knife than mundane screwdriver. This tool is meant to be an aid for artificers, who can use it to get a bonus on spell attack rolls and saving throw DCs for their artificer spells and learn an extra cantrip, all while serving as a useful tool for their tinkering pastime. The all-purpose tool is a magic item in D&D fifth edition (5e) that appears in Tasha’s Cauldron of Everything.
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